Devin Night Starfinder Tokens

In celebration of our release of TokenTool 2.0, we are proud to announce a set of exclusive artwork from Devin Night for Starfinder. Devin Night has gamed since the early 80's and is a long-time supporter of RPTools with content in multiple MapTool art packs to his credit. Devin is best known for his overhead tokens which, outside of MapTool art…

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Token Tool 2.0

RPTools is proud to announce a new version of TokenTool, Rewritten in JavaFX to bring a modern and updated UI as well as a few new features! TokenTool 2.0 now supports PSD format for ‘overlays’ to allow for better masking by supporting ‘layers’. To create your own ‘overlay’ you can use any version of PhotoShop or GIMP and add your masking layer as the first (bottom) layer and your overlay image as the second (top) layer.

This release represents a critical milestone for RPTools development. For those of you interested in a bit of history and some technical details, the original RPTools products user interfaces are written using Java Swing. While Swing is still part of Java, Oracle stopped making enhancements to it a long while back. Some developers left the RPTools project as they felt they were working on a project without enhancing their core skills. As a reminder, RPTools is Open Source software with volunteer developers who work for free. One of the benefits of working on RPTools products is the experience gained from a large and complex code base.

Thus to move to JavaFX for TokenTool will pave the way for moving MapTool to JavaFX. This is a good thing.

The summary of benefits to the new TokenTool are summarized below.

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New Feature: Token VBL

Long time users of MapTool know the problem with doors, columns, statues, and Vision Blocking Layer (VBL). You want MapTool to block vision through these objects but you want the players to see them without their vision being blocked by VBL. Thanks to the RPTools craftsmen, you can now have your object and VBL too.

A new feature in MapTool 1.4.1.8 is Token VBL. It allows the GM to place VBL on an object yet still allow full visibility of that object to the players. What’s more, the VBL moves with the object so if a door swings open, the VBL moves with it. You’ve seen a preview of this capability in a previous post. In this article, we show you how to use this new feature.

Here is a drawing of a standard dungeon, with PCs exploring a corridor ending with doors.
TokenVBL1

Note that the doors of fully visible but completely blocking the sight of the PCs. This is a great improvement of the previous versions of MT which had the GM clearing VBL as the characters opened doors. Now all the GM does is rotate the door to reveal to the PCs what’s beyond the doors.

In the picture below, the hero cracks to the door open to see what’s inside. Note that the VBL associate with the door moves with the door as it swings open.

TokenVBL2

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