Don’t let the name fool you, MapTool is far more than just maps. While it does include powerful tools for the creation of detailed maps, its primary role is a Virtual Table Top replacing pen, paper, battle mats, and dice. It is the primary and founding RPG product in the RPTools suite. MapTool includes Initiative, Chat, and Token Management functions that are easy, intuitive, and fully integrated into the product. The Chat Window supports HTML syntax and includes a feature-rich dice parser, MapTool is much more than a mapping program.

These features enable your computer screen to function as a virtual tabletop, filling the role of battle mats and dry-erase markers and providing for infinitely scrollable maps and the ability to use a large-screen TV or video projector.  It is “game system agnostic”, meaning that while MapTool has special support for some game systems (like hexes for GURPS or square templates for D&D 4E), yet there is no requirement for you to use these features.

The best part is all this isn’t limited to a single PC. You can utilize the integrated server function to connect to players wherever there’s an Internet connection. Miss your buddy in Singapore? Not a problem. Roll up that character and then your sleeves.

And we don’t stop there! Not content with just emulating the tabletop, we seek to improve upon the tabletop experience. This is where MapTool truly shines. A set of “topology” and vision features enable the GM to limit the view of their players, revealing the map as they explore it. Walls and other objects can prevent players from seeing what lies behind them. Darkness can be made to fall, blinding players who lack a light. Lights can be set on objects or on tokens that illuminate however much of the map you wish. If the GM wishes, s/he can limit the view of players to what their specific token sees, adding a whole new level to the experience of splitting up the party.  Woe be to the character who can’t see around the corner of a wall but steps out into the view of the enemy!

Most impressively, MapTool includes a tremendous macro facility that allows you to automate just about any facet of your game that you wish. These are entirely optional bits of code you write yourself or borrow from others you meet in the forum or on Discord.  They can read or modify statistics saved in individual tokens to speed up your game by automating the number-crunching and constant rules-checking that can otherwise bog down a gaming session. A simple mouse-click often replaces looking up the finer details of a rule in the middle of the gaming session. Results can be output to the chat window and displayed to whomever you wish: the GM, the player, or everyone. You can even use macros to keep an updated visual display of things like hit points, mana, combat states, or ammunition right on your token.

MapTool is open-source and is actively contributed to by a large number of gifted persons. It is frequently improved and updated. This can lead to the impression that it is “unfinished” or “in development” and thus unstable or difficult to keep up to date. Nothing could be further from the truth. While the tool is constantly evolving, new features are added in version builds (where the second number is incremented) — if you’re ever worried about things changing on you, you can just stick with a version you’re comfortable with until word gets to you of a new feature you just can’t live without.  But know that current builds can open campaign files saved 10 years ago, in a completely upward=compatible manner!

Lots of new features exist in 1.10.4, our current stable build. You can view the posts on this site to see what’s new or visit the forums announcement section. However, no new features will be added to older versions and even major bug fixes will require an update to the latest release.

MapTool is constantly adding new features and bug fixes, applied to its development branch on GitHub. The latest additions include many great enhancements including interoperability with other programs, terrain movement modifiers, AI Pathing for token movement, and map creation enhancements.

On the horizon, MapTool 2.0 will see new scripting language support and a complete refresh of the UI into JavaFX. Much of the macro-only functionality will move into the UI to make MapTool easier for the new user.

It’s a never-ending cycle of improvement, built by gamers for gamers. If you’re a Java developer, feel free to tackle a bug or add the bit of functionality you think the gaming community really needs. MapTool will always be free and always be supported by people that love to game.

So don’t worry. Fire up the tool, draw a map, and call your friends. It’s game time!

MapTool is powered by Swing Components from JIDE.

You can download available versions of MapTool from GitHub.

All users running versions prior to 1.8.3 are strongly encouraged to update. See this announcement post on our forum.

A JAR file version may be downloaded as well but is only recommended for developers or other advanced users.

Mac Users are encouraged to use the PKG version of the install. Windows users are encouraged to use the MSI.

If you need interactive help, please join our Discord Server. Or visit our wiki for complete walk-throughs of how to use the tool. Our Community page has more links; see the toolbar at the top of the page.

MapTool – Older Releases

Visit the download link for the latest release, above, then click on Releases in the upper left. Due to security vulnerabilities, all releases of MapTool prior to 1.8.3 are no longer available for download.