• Draw Explorer: Named Drawings
    With the release of Maptool 1.5 comes a much-requested feature to the Draw Explorer. You can name drawings or groups of drawings via the Draw Explorer interface. This might not sound like much, but it greatly helps you navigate your way those around large, complex maps.
  • New Resource Library File Type Support (POR and PDF)
    MapTool 1.5 and greater now support PDFs and Hero Lab POR files as part of the Resource Library. You can either place the files in an existing file folder in the LIbrary or add a new folder via the File->Add Resource Library menu.
  • New Transfer VBL to/from Token
    MapTool 1.5 allows the transfer Vision Blocking Layer (VBL) to and from tokens. To access this new capability, simply edit a token and go to the VBL tab.
  • Pathfinding VBL and Terrain
    New in version 1.5: Pathfinding.
  • Draw Explorer: Vision Blocking Layer
    With the introduction of Maptool 1.5 comes a series of additions to the Draw Explorer that should speed map creation. If you draw your dungeon rooms directly in Maptool, you can now build the Vision Blocker Layer in a few simple clicks. Imagine you had built the dungeon shown below entirely with textures (not images):
  • New Macro Editor
    With the release of MapTool 1.5 comes a new macro editor with syntax highlighting and code completion. You no longer need to close the editor to run a macro or save changes. The new editor features:
  • MapTool 1.5 Comes Bundled with Java
    MapTool 1.5 now comes bundled with Java so there’ll be no more struggling with Java versions or Java upgrades. You also don’t go through a launcher. Those settings have moved to the Edit->Preferences->Startup tab.
  • MapTool Dev/Test Version 1.5 Available for Download
    The RPTools team is proud to announce the release of MapTool 1.5 which includes a number of new features to make your in-game RPG experience better from campaign design to game night. The Github changelog contains a complete list of changes.
  • Devin Night Starfinder Tokens
    Devin Night has gamed since the early 80’s and is a long-time supporter of RPTools with content in multiple MapTool art packs to his credit. Devin is best known for his overhead tokens which, outside of MapTool art packs, you can find his token site. He can also create customer tokens at reasonable rates in case you roll your own universes or need a specific character token.
  • TokenTool 2.0 Released
    RPTools is proud to announce a new version of TokenTool, Rewritten in JavaFX to bring a modern and updated UI as well as a few new features! TokenTool 2.0 now supports PSD format for ‘overlays’ to allow for better masking by supporting ‘layers’. To create your own ‘overlay’ you can use any version of PhotoShop or GIMP and add your masking layer as the first (bottom) layer and your overlay image as the second (top) layer.