Don’t let the name fool you, MapTool is far more than just maps. While it does include powerful tools for the creation of detailed maps, its primary role is a Virtual Table Top replacing pen, paper, battle mats, and dice. It is the primary and founding RPG product in the RPTools suite. MapTool includes Initiative, Chat, and Token Management functions that are easy, intuitive, and fully integrated into the product. The Chat Window supports HTML syntax and includes a feature-rich dice parser, MapTool is much more than mapping program.
These features enable your computer screen to function as a virtual tabletop, filling the role of battle mats and dry-erase markers and providing for infinitely scrollable maps and the ability to use a large-screen TV or video projector. It is “game system agnostic”, meaning that while MapTool has special support for some game systems (like hexes for GURPS or square templates for D&D 4E) there is no requirement for you to use these features.
The best part is all this isn’t limited to a single PC. You can utilize the integrated server function to connect to players wherever there’s an Internet connection. Miss your buddy in Singapore? Not a problem. Roll up that character and then your sleeves.
And we don’t stop there! Not content with just emulating the tabletop, we seek to improve upon the tabletop experience. This is where MapTool truly shines. A set of “topology” and vision features enable the GM to limit the view of his players, revealing the map as they explore it. Walls and other objects can prevent players from seeing what lies behind them. Darkness can be made to fall, blinding players who lack a light. Lights can be set on objects or on tokens that illuminate however much of the map you wish. If the GM wishes, s/he can limit the view of players to what their specific token sees, adding a whole new level to the experience of splitting up the party. Woe be to the character who can’t see around the corner of a wall but steps out into the view of the enemy!
Most impressively, MapTool includes a tremendous macro function that allows you to automate just about any facet of your game that you wish. These are entirely optional bits of code you write yourself or borrow from others you meet in the forum. They can read or modify statistics saved in individual tokens to speed up your game by automating the number-crunching and constant rules-checking that can otherwise bog down a gaming session. A simple mouse-click often replaces looking up the finer details of a rule in the middle of the gaming session. Results can be output to the chat window and displayed to whomever you wish: the GM, the player, or everyone. You can even use macros to keep an updated visual display of things like hit points, mana, combat states, or ammunition right on your token.
MapTool is open-source and is actively contributed to by a large number of gifted persons. It is frequently improved and updated. This can lead to the impression that it is “unfinished” or “in development” and thus unstable or difficult to keep up to date with. Nothing could be further from the truth. While the tool is constantly evolving, build 220.127.116.11 has been stable for a long time, and if you’re ever worried about things changing on you, you can just stick with a version you’re comfortable with until word gets to you of a new feature you just can’t live without.
Lots of new features exist in 1.4.1.x, our line of development builds. You can view the posts on this site to see what’s new or visit the forums announcement section. We’re nearing the end our of this development cycle at which time we’ll release 1.4.2 as the next stable release and start 1.4.3.x to begin incorporating a bunch of new features. It’s a never-ending cycle of improvement, built by gamers for gamers.
It’s a never-ending cycle of improvement, built by gamers for gamers. If you’re a Java developer, tackle a bug or add the bit of functionality you think the gaming community really needs. MapTool will always be free and always be supported by people that love to game.
So don’t worry. Fire up the tool, draw a map, and call your friends. It’s game time!
MapTool is powered by Swing Components from JIDE.